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Steve's avatar

A fun read. Rigorous analysis created in unpleasant working conditions. That is pursuit of passion. I do hope you had a good time. You sure deserved it!

While pretty good, I suspect this is still young-ish, and in the iterative development phase. Might improve with modern coding tools. Considering image data reports things such as camera model, firmware version, lens specifics, etc., it’s easy to see a time when emulators will be trained to origin tech, each some level of (virtually) exact comparability. Time will tell if the investment to do that is a viable business model. It might be.

To your preamble, nothing creates an exact rendition. But for a pro needing a precise, repeatable emulator, this might be as good as it gets and will improve.. As a hobbyist, I had my preferred films for which I opened the wallet wide. To be able to buy an emulator for an old fave - tuned to my kit - is something I would buy. The good stuff was the good stuff for a reason….

Thanks for doing this.

Steve

Alessandro Manni's avatar

It's a great research and love these insights. I recently discovered Cobalt film simulations that work by equalising the sensor out of raw files in order to establish the same starting point before you go on to apply any simulation. And then look into the developing process for that specific film eg in the case of Kodachrome they went as far as tracing down the equipment and lab person who used it back in the days. Basically the last working lab in the world. In their own words, they exposed fresh Kodachrome K25 and K64 to calibrated colour targets under known lighting, developed the film using the authentic K‑14 chemical process, and measured the resulting slides to model Kodachrome’s colour relationships and tonal response. The approach seems convincing, and I feel the results are much less insta filters than average. I will never be able to draw a 1-1 comparison ofc but I am not a purist even, as long as the result look convincing I am ok with it.

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